People from all around the world reveled in Doom’s insatiably addictive gameplay, so much so that businesses and schools had to outright ban playing the game due to loss in productivity and waning attention spans. Id Software pushed the boundaries of social and cultural interactions around the world through its unadulterated bastion of pure ecstasy. Primordial blood lust and volatile gameplay is inherent and integral to not only the first-person shooter genre but more so to its founding father, Doom. What happened? We have to go back to the origins of Doom. Thanks to SGBillXS823 for the contribution!īefore the successful Doom 2016 reboot, there was another cancelled version, nicknamed by fans as Doom 4 1.0. During one of the missions in Dead City Centrall, a poster can be seen with “ 50% less on Rage 2, Doom 5!” on it. It’s fun to notice that there is an hidden Rage 2 Easter Egg in the original RAGE. Willits also said that Rage’s development fueled innovations in ID Tech 5 that continue to pay off as the engine is adapted for use on next-gen consoles and in other Bethesda products.Īs ID Software are now dedicated to create games for the new consoles (PS4, Xbox One, PCs), probably if / when RAGE 2 will ever be released it would be much different from its PS3 / Xbox 360 version. I’m still proud that we did something that was different – it wasn’t like the games that we’ve done in the past.” We’re not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into. “I’m proud of what we did, I’m proud of the universe that we built. On August 4th, 2013 at Quakecon 2013, RAGE co-founder Tim Willits has mentioned that RAGE 2 is “Not dead”. Building up the new team has been challenging to bring that many new people in and bring them up to speed” “We’re going to migrate more of the RAGE 2 team people, and then we’re going to roll onto RAGE 2.” “After Rage certifies, the heavily-lifting code team will be migrating over to do new systems (for the Doom team). After a while it seems that Zenimax Media, the owner of id Software, definitely cancelled all projects related to RAGE 2 in order to make the team to fully work on Doom 4.Īs we can read on Rage Wiki, John Carmack stated that he still plans to do a sequel to RAGE after Doom 4 ships: A sequel was planned soon after they ended working on the first game, but development on Rage 2 was slowed down because ID was busy working on their original, unreleased version of Doom 4. Rage is a FPS developed by ID Software and published in October 2011 for Xbox 360, PS3 and PC. On December 14th, 2015 (25th Anniversary of Commander Keen’s initial release) John Romero posted a prototype of “Keen 7” that was, according to him, created in Madison, Wisconsin. Then I’d start introducing new stuff after that.” Whether or not Tom actually uses this idea or not, you can tell he was thinking on a grand scale.” When I asked which characters he said would be back from the original Keen games, he replied “All of them – a level Idea I had was that in the first level, you’d have every single character from all of the previous Keen games in there all at once – sort of a Galactic Zoo type of thing. I used to ask him a lot about what he had planned for Keen 7, and I remember him being really annoyed when Super Mario 64 came out, because Tom said that was exactly what he had planned for Keen 7 – he wanted to be first to market with that kind of game concept. “When Tom Hall was working here at Apogee, I used to pester him about Keen, because quite frankly, I was a customer of Apogee’s before I started working here. Joe Siegler recalls what else Tom Hall said about Keen 7… I love the universe and the gameplay, and I’d love to make another chapter in the saga. I wish I’d been in a place where I could’ve made that happen back then. This was two years before those games came out. It was halfway between Super Mario 64 and Pandemonium. My last idea for Keen 7-9 was a game world was 3D, and at certain places the camera rotated with you for different games. I don’t want to start Keen back up, only to have him taken away again if he’s successful. If I can ever get the rights back to Keen, or if I can strike a deal with id so I have creative control of him forever, then you’ll see Keen again. “Well, I don’t want to talk too much about it, as I may do it someday, but as you know from the end of Keen 6, Mortimer McMire is back, and he has big, bad plans for the end of the Universe as we know it…
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