From what I’ve played so far, this content is very much in line with what we’ve seen before and won’t likely move the needle for me either way. Season of Defiance isn’t a part of Lightfall, but is being bundled with most versions of the expansion and so warrants limited consideration for this review. Lightfall also launches alongside some seasonal content for the Season of Defiance, which takes place in the aftermath of the events of Lightfall as humanity defends Earth from the ongoing invasion and has you running around with Mara Sav doing chores for her. Still, even Lightfall’s best parts can’t disguise this significant step back from The Witch Queen. Many of the expansion’s new campaign activities and Nightfall Strikes are refreshingly challenging too, and the most recent batch of quality-of-life improvements largely succeed at making my time shooting space rhinos in the face a less bumpy ride. Thankfully, there are a number of things Lightfall excels at as well, like the new Strand subclass, which is an excellent addition to Destiny’s sandbox. The story is so shockingly incoherent that even someone who has spent countless hours reading Destiny’s lore like me couldn’t understand its nonsense, the new destination on Neptune feels as lifeless as the real planet, and the passable endgame/seasonal activities have so few surprises that they give me deja vu in the worst possible way. Sadly, my optimism for a game I’ve put thousands of hours into has come crashing down like a Cabal drop pod after spending 80 hours with its latest expansion, Lightfall. On the chitin-covered heels of the impressive Witch Queen expansion and a relatively strong year of live-service support overall, it seemed like Destiny 2 was finally gaining momentum as it headed toward the conclusion of its epic saga.
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